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Toon boom studio 5 tutorial
Toon boom studio 5 tutorial










toon boom studio 5 tutorial

…So I could show frame 5 inside that symbol a few times in a row, without altering any other part of the cycle further on in the timeline. So if I had a five frame cycle over 20 frames, the sequence would show the frames inside that symbol like so….ġ,2,3,4,5, 1,2,3,4,5, 1,2,3,4,5, 1,2,3,4,5, Doing so won’t affect any other part of the cycle…. At any point on the main timeline, you can go and swap out one of those frames using the Drawing Substitutions slider. Your cycle now is just the framework for your loop. Okay, here’s the big advantage to this type of looping symbol. And keep in mind, you can now animate the layer at this point, do your Motion Tweens etc. You can drag out that red slider to add more frames, and the cycle will continue. If it loops well beyond the number of frames in your scene, thats fine. There’s no infinite loop option, but you can just set this to a really high number. Choose however many times you want that to loop.Select all the frames and go to Create Cycle (right click to find it).Otherwise the layer would be a solid block of 10 frames or however many there are.

toon boom studio 5 tutorial

You know it will have each Drawing Substitution in there because obviously you can slide the timeline and see them play, but also because there will be a thin line on each frame in the timeline indication a substitution. It won’t be looping though, but will have its first cycle in place. Now that symbol will automatically appear on the timeline with each Drawing Substitution within it, in sequence on the timeline.Drag out the symbol from the library onto a new layer, (magically it will go to the exact spot that it was at when you created it into a symbol, which is very nice!).Once ready, go back to the main timeline, delete off that original drawing layer you created.There’s a red slider above the layers, you want to slide that to the last frame. By default the symbol might have like 60 frames in there, and if you’re only using 10, you want to get rid of the rest now. Trim out any extra frames inside the symbol.Frames is accurate to say, but also remember these should be considered Drawing Substitutions as well, which is a really cool aspect of Animate Now can add/draw on more frames within that symbol. Double click it, and you’ll be inside that symbols timeline.Find the symbol in the library, (it will have the layer name by default, best to rename it now just to be organized).Drag that layer into the library (which will automatically make it into a symbol).Draw the first frame on the main timeline.Flash is simpler, but I’ll explain the advantages after all this… This is a little different from Flash, where you’d create a Movieclip (or the now buggy Graphic clip).

toon boom studio 5 tutorial

#Toon boom studio 5 tutorial pro

I just want to explain the whole looping symbol thing a little better.īasically if you wanted to have a looping symbol in Toon Boom Animate or Animate Pro and you wanted that constantly running on the main timeline, I’ll list out the best steps to take below.












Toon boom studio 5 tutorial