

Forge wasn’t at launch, campaign co-op wasn’t at launch, and couch co-op split screen wasn’t in the game even though previous 343 studios head Bonnie Ross said specifically that it would be.

The multiplayer launched with the least amount of content I’ve ever seen for a shooter. With only one biome in the open world, it seemed that infinite still needed two years at the minimum to cook. The campaign was good, but it’s clear that so much was cut. It wasn’t all bad, but everything just seemed half-baked. Everyone in the Halo community felt that 343 really wanted to knock this one out of the park.

The old art-style returned, and there seemed to be a real focus from 343. This was the game that was supposed to bring Halo back. It was also loaded with micro-transactions. Not to mention the game launched with content missing like forge and big team battle. For a franchise so known by amazing stories, Halo 5 was a tough pill to swallow. Halo 5 without a doubt has the worst story in the entire series, dare I say one of the worst narratives in video games. Not to mention, the horrendous call of duty rip-off multiplayer killed the competitive halo scene. Halo 4 changed the entire art-style and look of everything you grew up loving about Bungie’s trilogy, which confused and angered all the hardcore Halo fans. Theres a significant stain on each of 343’s games, that tarnish each of their legacies. Now, Halo can’t even launch with all the features day one. Halo used to be genre defining, it used to set the standard for what a first-person-shooter should be. Halo 3 launching with a fully functional campaign, multiplayer, and innovative additions such as forge and theater is something unheard of in comparison to todays gaming landscape. This isn’t just nostalgia talk either, as Bungie pushed the boundaries of the first-person-shooter genre. I can talk for weeks about how much I love Bungie’s Halo trilogy, how each games nuances are so fantastic and still amazing to this day. But there in lies the issue, it’s all a big jumble of “just okay.” I enjoyed the Halo 4 narrative, Halo 5 multiplayer gave me 100s of hours of fun, and Halo Infinite was serviceable. Nobody could have predicted the downward spiral that was to come.ģ43 Industries have done some good things. Yet here came a newcomer to the series, 343 Industries, the studio tasked with handling one of the most beloved IP’s in the gaming world. As far as I knew up to that point, Master Chief was gone. At that time, Bungie had moved on from the franchise and the trilogy had ended 4 years prior. When Xbox announced Halo 4 during E3 2011, I was left speechless. And we both stood brave together, as we saved the entire galaxy from the halo rings being lit in Halo 3.Įven as I aged, my love for Halo and Master Chief never left me. I had his back as we found ourselves on the covenant holy city called high charity in Halo 2. We fought side-by-side as we both explored this alien ring-world together in Halo 1. I felt like I was there with him as I played the original trilogy of Halo games. Just like Superman, Master Chief was my hero. He inspired me, and most of all, he was my friend. He, like me, didn’t say much, but his bravery and courage shook me to my core. Reflecting on it now, that’s probably why I related so much to the green space man fighting all of these aliens. Didn’t speak much, and I had very little friends. The world, the lore, the characters, I was enthralled with every aspect of its design. I was only a kid then, but everything about it spoke to me. I thought it was some kind of horror game, but instead of hiding my eyes, I couldn’t look away. It began while watching my brothers play Halo: Combat Evolved together as they fought the flood. Halo was the first gaming franchise I fell in love with. After a string of bad news, delays, missing features, and radio silence, Halo fans deserve better.
